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Metaverse Digital Expo

World Metaverse Expo 2026

Duration

May 10–12, 2026

Location

Guangzhou

Topic

IT, Software and Artificial Intelligence

Key facts about World Metaverse Digital Ecological Expo 2026

General information
Dates, venue and published scale indicators
The 2026 event is announced for May 10–12, 2026 in Guangzhou and will be hosted at China Import & Export Fair Complex (Area A). The official promotional materials state target indicators for the exhibition: 50,000 m²+ exhibition area, 600+ targeted exhibitors and 50,000+ estimated buyers, which sets expectations for a large, hall-based format with dense supplier coverage rather than a small conference-only meeting. The organiser also positions the expo as a recurring platform that has been held continuously in Guangzhou for multiple years and has accumulated significant industry participation across past editions, with themed seminars and investment/financing matchmaking described as a core part of the programme. For exhibitors and buyers, these parameters define a practical operating model: short time window (three days), concentrated meeting density, and a focus on transactions and partnerships in immersive tech and digital display value chains.
Theme
Metaverse ecosystem built around immersive tech and digital display
The expo’s scope is defined as a “metaverse digital ecology” with a technology core and application-driven verticals. The official show framing combines VR/AR/MR/XR with digital creativity and digital exhibition/display solutions, and extends into applied domains such as digital culture & tourism, digital sports and digital art, plus IP licensing and immersive space scene design. This thematic combination matters for procurement because it links hardware and enabling technologies to commercial deployments: immersive interaction, spatial experiences, venue-based solutions, and content/scene design that can be delivered as complete projects. The event narrative also emphasises cross-industry cooperation, which is reflected in how the show positions concurrent forums, conferences and product releases as part of the same business workflow as booth sourcing.
Participants
Buyer groups and ecosystem stakeholders stated in official materials
The organiser’s buyer segmentation describes a professional audience that goes beyond device manufacturers and includes government and industrial associations, companies from cultural and tourism sectors, venue operators, import/export traders and service providers, manufacturers/dealers of metaverse and display-related equipment, metaverse platform operators, and content creators and developers. The same materials also mention broader related fields such as financial technology services and research and education institutions, which indicates that the expo targets both commercial deployment and technology development stakeholders. Practically, this mix is relevant to exhibitors because it increases the probability of project-based leads (venues, tourism, culture, sport and entertainment use cases) alongside traditional distribution and procurement leads, while buyers can compare suppliers across the full chain: devices and components, display solutions, content and scene design, and operational service providers.
Exhibited products
Official sections and product/application coverage
The official expo description lists the exhibition content as VR/AR/MR/XR technology, digital creativity, digital display, digital culture & tourism, digital sports, digital art, IP licensing, and immersive space scene design. In practical sourcing terms, this means the exhibition is structured to cover both enabling technologies (immersive hardware and interaction systems) and the deployment layer (display and exhibition solutions, cultural/tourism experiences, sport and entertainment scenarios), as well as commercialisation tools such as licensing for branded IP and “art toy” / immersive retail experiences. The published scope supports buyers who need either single-category procurement (e.g., XR hardware) or integrated project packages (hardware + display + content + scene design), which is typical for immersive venues and digital transformation projects.
Venue
China Import & Export Fair Complex (Area A), Guangzhou
The venue is stated as China Import & Export Fair Complex (Area A) in Guangzhou, a large exhibition facility suitable for full-scale demonstration of immersive experiences, display installations and integrated project solutions. For participants, “Area A” is operationally important because it affects entrance routing, logistics for large exhibits and the ability to plan meetings efficiently inside one complex. With the show running over three days, the venue choice supports a tight schedule of booth visits, demos and business meetings without multi-site travel, which is essential when procurement teams need to evaluate many suppliers in limited time.
Organizer
Organising company named in the event materials
The organiser is stated as Guangdong Grandeur International Exhibition Group Co., Ltd., with the show operations and participation communications handled through the event’s official channels. The published organiser identity is the key reference for exhibitor applications, visitor registration rules and official programme updates. Using the organiser’s own materials is especially important for this event because several similarly named VR/AR exhibitions exist in China; matching the organiser name, dates and venue is the fastest way to verify you are working with the correct Guangzhou-based platform scheduled for May 10–12, 2026.
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